Troubleshooting & Support
Common setup failures and the support contact checklist.Target Does Not Process
Check:
- the target is enabled
- the target has a
MeshFilterorSkinnedMeshRendererwith a valid mesh - the target is not missing or unsupported
Nothing Is Created
Check:
- Output Folder is assigned
- the output folder is a valid folder inside
Assets - required materials are assigned if you are using custom materials
- at least one target is enabled
Advanced Runtime Visuals Are Missing
Check:
- Advanced mode is selected
- the line and point materials are valid
- compatible advanced shaders are assigned
- the target received the advanced runtime setup
Simple Overlay Does Not Appear
Check:
- Simple mode is selected
- the static overlay material is valid
- the overlay child was created
- the baked asset was generated
Post Process Result Looks Wrong
Check whether the target is transparent.
The fullscreen/post-process workflow is stable for opaque objects, but can be unreliable for transparent ones because they usually do not write depth.
Support
Contact:
seedodevelopment@gmail.com
Include:
- Unity version
- target platform
- a short video or screenshot when possible
The fastest reports are the ones that show the exact target object, selected mode, and the point where the expected result stopped appearing.