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Wireframe FX Studio

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Bake Modes

Choose between Simple, Advanced, Texture Overlay, and Post Process.

Wireframe FX Studio includes 4 bake modes. Choose the mode based on the result you want, not on the number of options shown in the tool.

Simple

Use Simple mode when you want:

  • one baked overlay mesh
  • one overlay renderer
  • the lightest and most direct setup
Wireframe FX Studio tool window simple

Simple mode creates:

  • WireframeStaticBakeAsset
  • a baked overlay mesh
  • optional static runtime setup on the target
Wireframe FX Studio tool window simple

This is the best starting point for first-time setup.

Advanced

Use Advanced mode when you want:

  • graph-based wireframe rendering
  • separate line and point rendering
  • compute-driven animated effects
  • a more flexible runtime workflow

Advanced mode creates:

  • WireframeGraphAsset
  • a line mesh
  • a billboard point mesh
  • advanced runtime setup on the target
Wireframe FX Studio tool window Advanced

Choose this mode when the look depends on animated GPU effects rather than a simple static overlay.

Texture Overlay

Use Texture Overlay when you want fastest simple Wireframe effect without any animation effects.

Texture Overlay mode creates:

  • WireframeTexture
  • Wireframe Material
  • Wireframe TextureBake Asset

Control before bake :

  • Wire thinkness
  • Texture Resolution
  • Points Size
Wireframe FX Studio tool window Texture Overlay

Tip: You can Bake Texture for same GameObject multiple times to achieve needed wireframe look. (It will simply override created asset)

Post Process

Use Post Process when you want a fullscreen per object wireframe without animation effects.

Important note:

  • it works well on opaque objects
  • transparent objects can be unreliable because they usually do not write depth

To apply wireframe post processing effect:

If you use URP:

Open your current URP Renderer Data Asset Click "Add Render Feature" => Wireframe Feature

Wireframe FX Studio tool window Texture Overlay

After that you will able to add Wireframe to your Post Processing Volume (Add Override=> WireframeFXStudio=>Wireframe)

Wireframe FX Studio tool window Texture Overlay
  • Tune Wireframe setting
  • Apply effects to objects on selected layers
  • Maks Wireframe effect with any texture

If you use HDRP:

Create Empty GameObject Add Component => Custom Pass Volume In Custom Passes click + and select Wireframe HDRP Custom Pass

Wireframe FX Studio tool window Texture Overlay
  • Tune Wireframe setting
  • Apply effects to objects on selected layers
  • Maks Wireframe effect with any texture

Which Mode To Pick

  • Start with Simple if you want the fastest first result with ability to apply animation effects.
  • Use Advanced if you need the compute effects, point/line runtime rendering, or a more expandable setup.
  • Use Texture Overlay when you want fastest and simpliest solution
  • Use Post Process for fast fullscreen per object wireframe without animation effects.
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About Me

I’m a VFX engineer specializing in creating innovative shaders with a solid technical foundation. My work combines artistic vision with engineering precision, helping other creators integrate complex effects into their projects more easily.

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