D
Documentation

Wireframe FX Studio

Back to Asset
Browse Sections
Getting StartedQuick Start
Core WorkflowBake ModesBake Tool Workflow
Section

Bake Tool Workflow

Targets, output assets, material sources, and the main action buttons.

This chapter explains how the editor tool is organized so you can predict what will be created before pressing Bake Wireframe.

Supported Targets

The tool supports:

  • scene GameObjects
  • prefab assets
  • mesh assets

A target is eligible when it has:

  • a MeshFilter with a valid shared mesh
  • or a SkinnedMeshRenderer with a valid shared mesh

Target Scope

The tool supports two scope modes:

  • Only Explicit Targets
  • Include Children

Use Include Children when you want eligible child objects under the selected root to be processed automatically.

Targets Section

Use the Targets section to build the processing list.

Available actions:

  • Add Selection: adds the current selection to the list
  • Replace With Selection: clears the list and replaces it with the current selection
  • Clear: removes all targets from the list

You can also drag and drop:

  • GameObjects
  • prefabs
  • mesh assets

The status line for each entry shows whether the target is eligible.

Output Section

Output Folder

Choose a folder inside Assets where the bake assets and default materials should be created.

Overwrite Existing Asset

Enable this if you want the tool to update an existing bake asset at the same path instead of creating a new unique copy.

Material Source

The material source options change with the selected bake mode.

Simple Mode Material Source

Options:

  • Create Default Materials
  • Use Custom Materials

If you use Create Default Materials, the tool creates or reuses a material based on:

  • WireframeFXStudio/SimpleMaster

If you use Use Custom Materials, you assign:

  • Static Overlay Material

Advanced Mode Material Source

Options:

  • Create Default Materials
  • Use Custom Materials

If you use Create Default Materials, the tool creates or reuses:

  • a line material using WireframeFXStudio/GraphLinesMasterAdvanced
  • a point material using WireframeFXStudio/GraphPointsBillboardMasterAdvanced

If you use Use Custom Materials, you assign:

  • Line Material
  • Point Material

Main Buttons

Bake Wireframe

This is the main action. It processes all enabled targets using the selected workflow.

Undo

Undo previouse actions made with Wireframe.

Previous

Bake Modes

Next

Effects & Runtime

About Me

I’m a VFX engineer specializing in creating innovative shaders with a solid technical foundation. My work combines artistic vision with engineering precision, helping other creators integrate complex effects into their projects more easily.

Toggle Mode
Asset StoreItch.ioSupport
Copyright © 2026. All rights reserved.