Bake Tool Workflow
Targets, output assets, material sources, and the main action buttons.This chapter explains how the editor tool is organized so you can predict what will be created before pressing Bake Wireframe.
Supported Targets
The tool supports:
- scene GameObjects
- prefab assets
- mesh assets
A target is eligible when it has:
- a
MeshFilterwith a valid shared mesh - or a
SkinnedMeshRendererwith a valid shared mesh
Target Scope
The tool supports two scope modes:
- Only Explicit Targets
- Include Children
Use Include Children when you want eligible child objects under the selected root to be processed automatically.
Targets Section
Use the Targets section to build the processing list.
Available actions:
- Add Selection: adds the current selection to the list
- Replace With Selection: clears the list and replaces it with the current selection
- Clear: removes all targets from the list
You can also drag and drop:
- GameObjects
- prefabs
- mesh assets
The status line for each entry shows whether the target is eligible.
Output Section
Output Folder
Choose a folder inside Assets where the bake assets and default materials should be created.
Overwrite Existing Asset
Enable this if you want the tool to update an existing bake asset at the same path instead of creating a new unique copy.
Material Source
The material source options change with the selected bake mode.
Simple Mode Material Source
Options:
- Create Default Materials
- Use Custom Materials
If you use Create Default Materials, the tool creates or reuses a material based on:
WireframeFXStudio/SimpleMaster
If you use Use Custom Materials, you assign:
- Static Overlay Material
Advanced Mode Material Source
Options:
- Create Default Materials
- Use Custom Materials
If you use Create Default Materials, the tool creates or reuses:
- a line material using
WireframeFXStudio/GraphLinesMasterAdvanced - a point material using
WireframeFXStudio/GraphPointsBillboardMasterAdvanced
If you use Use Custom Materials, you assign:
- Line Material
- Point Material
Main Buttons
Bake Wireframe
This is the main action. It processes all enabled targets using the selected workflow.
Undo
Undo previouse actions made with Wireframe.