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Wireframe FX Studio

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Getting StartedQuick Start
Core WorkflowBake ModesBake Tool Workflow
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Quick Start

What the package includes, how to open the tool, and the fastest first bake.

Supported Unity Versions

Only LTS versions are supported.

Unity versionBuilt-in (BiRP)Universal (URP)High Definition (HDRP)
6000.3
6000.0
2022.3

Non-LTS versions, as well as alpha, beta, tech, or preview versions, are not supported.

Wireframe FX Studio is a wireframe toolkit for Unity that combines baking, runtime rendering, and GPU-driven effects in one workflow.

If you are new to the package, do not start with the advanced effect stack. First make sure you can bake one object successfully.

Workflow At A Glance

Use this table when you are not sure which mode to try first.

ModeFastest StartAnimated GPU EffectsFullscreen WorkflowBest Use
SimpleYesNoNoFirst bake and static overlay setup
AdvancedGoodYesNoRuntime line and point rendering with compute effects
Texture OverlayGoodNoNoBaked texture-based wireframe result
Post ProcessGoodNoYesDepth-based fullscreen wireframe treatment

Start with Simple if this is your first test. Use Advanced when you need animated graph-based effects. Use Post Process only when you want a screen-space result, and remember that transparent objects are less reliable because they usually do not write depth.

What Is Included

The package includes:

  • 4 bake modes
  • 8 wireframe effects
  • multiple visual modes per effect
  • projector support
  • mesh and skinned mesh support
  • bake-to-asset workflow
  • runtime graph-based rendering

Open The Tool

Open:

Tools > Wireframe FX Studio

Wireframe FX Studio tool window

Main Wireframe FX Studio window. This is where you choose the bake mode, build the target list, set the output folder, and run the bake.

First Recommended Test

Use this path for the fastest first result:

  1. Select one object with a valid MeshFilter or SkinnedMeshRenderer.
  2. Open Wireframe FX Studio.
  3. Choose Simple mode.
  4. Add the selected object to the Targets list.
  5. Set a valid Output Folder inside Assets.
  6. Keep Create Default Materials enabled.
  7. Click Bake Wireframe.

This is the easiest way to confirm that the package is working in your project before moving to compute effects or projector setups.

What To Read Next

  • Go to Bake Modes if you are not sure which workflow to use.
  • Go to Bake Tool Workflow if you want to understand targets, output assets, and material sources.
  • Go to Effects & Runtime when you are ready for graph-based rendering, projector workflows, or compute-driven animation.
Next

Bake Modes

About Me

I’m a VFX engineer specializing in creating innovative shaders with a solid technical foundation. My work combines artistic vision with engineering precision, helping other creators integrate complex effects into their projects more easily.

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