URP Setup
Enable the package in URP using the setup tool or a manual renderer setup.This chapter is for Universal Render Pipeline projects.
In URP, GlitchLab Pro uses Render Features. That means adding an override to a Volume is not enough unless the required features were added to the active URP Renderer.
Automatic Setup
This is the fastest path.
- Import the package.
- Open:
Tools -> GlitchLabProSetupTool -> Add - Let the tool add the required Render Features to your active URP Renderer asset.
- Make sure your camera has Post Processing enabled.
- Create a Global Volume.
- Add any GlitchLab Pro override to the Volume Profile.
Manual Setup
Use this if you want direct control over your renderer asset.
- Open your active URP Renderer asset.
Path example:
Project Settings -> Graphics -> Scriptable Render Pipeline Settings -> URP Renderer - Click Add Render Feature.
- Add the GlitchLab Pro features you plan to use.
- Enable Post Processing on the camera.
- Create a Global Volume and add the effect overrides you need.
First Validation
Before building a full stack:
- Add one effect only.
- Push its main intensity high enough to be obvious.
- Confirm the result in Game view.
If that works, your URP path is correct.
Render Feature Order
Order matters. If multiple features affect the same frame, swapping them can change the final look significantly.
Use this rule:
- start with a simple order
- confirm the base effect reads clearly
- only then start rearranging the stack for a different look
Uninstall
Before deleting package files from the project, run:
Tools -> GlitchLabProSetupTool -> Remove
This removes the Render Features and related references added by the setup tool.
Next Step
If you want UI-only glitches, separate-layer rendering, masks, or VR-related notes, continue to Advanced Workflows.