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GlitchLab Pro

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GlitchLab Pro is a post-processing glitch suite for broadcast-style signal failures, digital corruption, codec breakup, RGB channel desync, VHS artifacts, and unstable display noise. It is built for projects that need believable analog and digital glitch language instead of abstract distortion only.

The package is designed to work both as a fast drop-in effect stack and as a deeper toolkit for controlled shot design. You can blend effects through volumes, isolate them to separate layers, localize them with texture masks, and build custom stacks for gameplay, UI, cinematics, or VR.

Highlights

  • 22 glitch effects with 120+ exposed parameters.
  • URP and HDRP support, including URP3D, URP2D, and recent Unity 6 releases.
  • Separate-layer workflows, custom render ordering, local/global volume blending, and texture mask support.
  • Works with VR, Cinemachine, SRP Batcher, and mobile-oriented performance targets.
  • Full C# and HLSL source included.

Start With The Docs

Begin with Quick Start for the package map and the fastest first test. Then continue to URP Setup or HDRP Setup depending on your project. For layer-isolated rendering, masks, VR, and Cinemachine notes, use Advanced Workflows. When you are ready to pick looks, open Effects Library.

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About Me

I’m a VFX engineer specializing in creating innovative shaders with a solid technical foundation. My work combines artistic vision with engineering precision, helping other creators integrate complex effects into their projects more easily.

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