HDRP Setup
Enable the package in HDRP using custom post-process ordering and Volume overrides.This chapter is for High Definition Render Pipeline projects.
In HDRP, GlitchLab Pro works as a custom post-process pack. The overrides can exist in a Volume and still do nothing until HDRP is told when to render them.
Recommended HDRP Setup
- Import the package.
- Open
Edit -> Project Settings. - Open HDRP Default Settings.
- Find Custom Post Process Orders.
- Add the GlitchLab Pro effects you want to use to the appropriate list. In most cases, start with After Post Process.
- Create or select a scene Volume.
- Create or assign a Volume Profile.
- Add the GlitchLab Pro override you want to test.
First Validation
Use a single effect first:
- Add one override.
- Increase its intensity until it is clearly visible.
- Confirm it renders in Game view.
If nothing changes, the issue is usually in HDRP custom post-process ordering, not in the effect parameters.
Common HDRP Failure Cases
Check these first:
- the effect was not added to Custom Post Process Orders
- the wrong injection list was used
- the active camera is not using the expected HDRP path
- the Volume is not affecting the camera
Order Still Matters
Just like in URP, the order of multiple glitch passes changes the final look. Start with one pass, then add secondary passes after the first one behaves correctly.
Next Step
For separate layers, custom textures, masks, Cinemachine, and VR notes, continue to Advanced Workflows.