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Fluid Dynamics

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Fluid Dynamics is a 2D GPU particle system fluid simulation for Unity focused on real-time fire, smoke, and other fluid-like effects driven on the GPU.

The package includes source code, multiple emitters, and tuning controls for physically based simulation behaviour. The documentation now separates quick setup from the feature overview, so users can go straight to the part they need.

Highlights

  • Compute shader based fluid simulation for real-time effects in Unity.
  • Source included with vorticity and viscosity controls, multiple simulation spaces, and flow followers.
  • Designed for PC and mobile workflows, with notes about example project size and setup in the docs.

Start With The Docs

Open Quick Start to get the package running, then review Feature Overview for a concise map of the included systems.

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I’m a VFX engineer specializing in creating innovative shaders with a solid technical foundation. My work combines artistic vision with engineering precision, helping other creators integrate complex effects into their projects more easily.

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